Driving race is considered an arcade classic in some circles, which made its SNES port hugely underwhelming in 1992. Offering a measly 4fps, this edition was widely expected, but now a software engineer has it retro. -designed to operate at significantly improved 30fps.
It comes from Vitor Vilela, who already undertaken SNES rewritten for Super R-Type and Contra III, removing the slowdown issues that affected these ports. Using this approach, Vitor was able to improve the terrible frame rate of Race Drivin.
This is done thanks to Nintendo’s Super Accelerator 1 (SA1) enhancement chip, which offered faster clock speeds and more RAM. As such, it goes beyond your standard retroactive upgrades like, for example, SNES ray tracing.
SA1 was only used in a few selected SNES games between 1995-1997, such as Super Mario RPG: The Legend of Seven Stars and Kirby Super Star. Since it arrived later in the SNES lifecycle, it’s certainly interesting to see what benefits it can bring to previous games.
The most exciting news is that Vitor is now working on increasing the frame rate for Star Fox:
Are you interested in trying an improved Race Drivin ‘? Let us know below.
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