Polishing the last shrines and give Calamity Ganon what for in the final battle of The Legend of Zelda: Breath of the Wild was a bittersweet act. After such a wonderful and rich journey, it was time to say goodbye to Link, Zelda and the biggest and most extensive iteration of Hyrule we’ve ever visited – what were we going to do with ourselves?
Of course, we came back to devour the DLC and burn through the kingdom on our motorbike while sucking up several hundred Korok seeds, but then we started waiting for the next ‘real’ Zelda game. Of course in the meantime we’ve had Hyrule Cadence, the Link’s Awakening redo, and Hyrule Warriors: Age Of Calamity, and there are plenty of Zelda-style games available for Switch, but there is nothing quite similar to a fat Zelda experience.
We already knew that a direct sequel to Breath of the Wild is in development, after Nintendo revealed it during their E3 2019 Direct presentation. But E3 2020 was canceled, so we just got another look at the game in Nintendo direct presentation at E3 2021… and that means we can develop on our theories even more.
So grab this master sword and let’s get lost (in the woods) …
Breath of the Wild E3 2021 teaser breakdown
We start with more of that pink and red smoke that foreshadows evil, much like the pink-purple goo in Breath of the Wild represented evil, or “Malice” as it was called in the game.
In a sudden split second animation, we see Link’s arm (and yes, that’s BOTW’s Link; we see his face and he’s wearing the champion’s tunic) being eaten by that same pink substance.
Fat, parched Ganon (dorf) then roars, very clearly awake this time – as opposed to the 2019 trailer, where he just opens his eyes – and Malice’s tendrils keep growing and going deeper … towards what, however?
Our Zelda falls backwards into a pit, looking a little distressed but above all a little annoyed, and pieces of crumbled stones fall with her.
Then triumphant horns and a brilliant white light, similar to the light Link sees at the start of Breath of the Wild. Zelda says in the original game: “Link, you are the light – our light – which must shine on Hyrule again”. Interesting.
Then we see Link fall from the sky, Skyward sword-style, on pieces of Hyrule. We can’t really say which track it is exactly – is it something new or something we’ve seen in the original game before?
The tie we see in the sky is also new, with a different and older outfit that includes something resembling a toga, a rope belt and sandals, as well as a much longer, more shaggy hairstyle and an arm. that looks like it’s made of … well, no arms.
Then we see the same Link again, this time with an updated glider, new shield, new pants, and new boots, along with a bow and quiver of arrows, gliding through the clouds in between. the floating islands.
There’s also some sort of weird structure hidden behind one of those clouds … it’s hard to say what shape it even has, but it certainly piqued our curiosity.
We cut the same Link (in the same outfit) crossing a sunny meadow towards an archway, with weird rock formations (or walls) to his right, islands above him, and a few birds scattering across the sky. . If we look at the islands in the clouds, we can see another similar arch at the top.
Next, we see something to fight and / or befriend: a strange half-mechanical, half-rock creature with the Sheikah symbol for its arms and an interesting rising sun pattern on its… face? There’s also a potentially new symbol on his belt, which looks to us like a broom surrounded by the weird teal glyphs we saw binding Ganon in the first trailer. Notice the lamp-like things on his shoulders. We will come back to this a bit.
One of the most exciting revelations for combat enthusiasts is the combination of known enemies, as shown by this Bokoblin camp built up of a stone embankment. Plus, Bokoblins have Moblin-style horns on the top of their heads, so maybe they’re an exciting new hybrid – or maybe Bokoblins are just the larval stage of Moblins!
Then, of course, we get a close up on one hand, with that teal glow we saw in the first trailer that seems to represent … something. Could this be a past link? Do those long, almost manicured nails mean we’re actually looking at Zelda’s hand? It’s also worth noting that the arm is Link’s RIGHT arm, and although our boy is often left-handed, he uses his sword in his RIGHT hand in Breath of the Wild.
This hand does seem to give Link magical powers, however, just like the Sheikah slate. We see Link (the one in the Champion’s Tunic from earlier, not the sandals and gown) sending spiky bullets at Moblins using some sort of Stasis-type power, first:
Next, Link is seen throwing some sort of boss-like spin, but this time it’s not his magic arm that does the job, it’s a cool dragon-headed shield, which sits on his left arm :
The piece that puzzles most players is the piece where a drop of water goes upside down and then cuts to Toga Link and his shining arm seemingly plunging upward and through a boulder, with his glorious blonde highlights. It does a kind of frog kick to propel itself through the stone, emerging on the other side of a Portal-like a portal. Some have speculated that it was Zelda, because we only saw them from the back, well, boys are IMPOSSIBLE to have long hair … right?
But UPGRADE this torch for a second … remember? It’s the shoulders of our friend earlier! Could we see new architecture from an ancient civilization? Most of the arches and pillars we’ve seen have a unique upside-down triangle feel, which we haven’t seen much in Breath of the Wild.
Oh, and we get some creepy music upside down too. Turns out the music for the trailer as a whole is the original BOTW theme, Upside Down, but this particular track is different, and we don’t know what that means yet.
After all of these sunny beautiful things, we return to spooky, bad times as Hyrule Castle rumbles and crumbles into the sky. Pieces even break off, which could mean we can explore the castle ruins below as well. Pink Malice turns fully red now, and as we all know red is scarier than pink.
Finally, we get zoomed out of Hyrule’s Floating Castle, with the ruins of Hyrule Castle town to the left and Hyrule Ridge beyond. The vantage point would place the camera on the Crenel Hills, where you can find the giant, hollowed-out tree stumps. It’s probably not important, however.
… Again, just in case that’s the case, here’s the castle in the BOTW2 trailer versus a similar view of Breath of the Wild itself. Those big pink pillars are gone – were they keeping the castle locked to the ground?
The trailer leaves us with the most mysterious and vague revelation of all, however: 2022 as the release window. Well, it’s less of a window and more of a huge hole in the wall, but we’re going to take it.
Well, this is the most felt trailer dissected! On the second page, we break down the original E3 2019 trailer, and take a look at all the confirmed details, a bunch of speculative details, and also discuss the game’s expected release date in 2022.